VR Poetry

In this project, we explore the next storytelling medium for poetry. We re-present a text poem into a visual form that reflects the characteristics of the poem. Our vision is to create a pandora of poems where all the poems from all over the world are re-born as a unique visual entity and anyone can walk around, see, listen, and touch the poem.

Initial 2D Visualization of Lee Sang (이상) and Kim Sowol (김소월) 's poems made with Processing. The trees are procedurally modeled based on our algorithm that reads each poem, compile it into a tree language, and renders the result into a tree, 2013 

Jusub Kim, Wayne de Fremery, Seyoung Kim, Nature Never - Chindallaekkot, 6th International Conference on Intelligent Technologies for Interactive Entertainment (INTETAIN), Chicago, 2014

Jusub Kim, Wayne de Fremery, Seyoung Kim, Nature Never - Chindallaekkot, 6th International Conference on Intelligent Technologies for Interactive Entertainment (INTETAIN), Chicago, 2014

Seyoung Kim, Wayne de Fremery, and Jusub Kim, Touching the Poem - 3D Interactive Visualization and Navigation of Kim Sowol's Chindallaekkot (진달래 꽃 시집), HCI Korea Creative Award, 2015.

Seyoung Kim, Wayne de Fremery, and Jusub Kim, Touching the Poem - 3D Interactive Visualization and Navigation of Kim Sowol's Chindallaekkot (진달래 꽃 시집), HCI Korea Creative Award, 2015.

Oculus Rift Version of VR Poetry, 2015

PUBLICATION

 

1. Wayne De Fremery and Jusub Kim, Kim So-wol's Chindallaekot (Azaleas) as an immersive Environment, Acta Koreana, Vol. 17, No. 1, 2014

2. Jusub Kim and Wayne De Fremery, Experimental Visualizations of Korean Poetry with Procedural Modeling, Journal of Korea Digital Design, Vol. 13, No. 4, 2013

PATENT:  10-1543634

 

    Creative Computing Group | Dept. of Art & Technology | School of Media, Arts, and Science

    Sogang University | 35 Baekbeom-ro, Seoul, South Korea